Tech & Science
June 9 ends Destiny 2 development as Bungie’s outlook darkens
Bungie will end active Destiny 2 development on June 9, 2026, while Marathon’s player numbers have fallen sharply and Sony has written down $765 million.

June 9, 2026 will mark the end of active development on Destiny 2, and Bungie says the game’s final update will be called Monument of Triumph.
Bloomberg / Jason Schreier reported that Destiny 3 exists only as a vague idea and has not been greenlit. Sony, which paid $3.6 billion for Bungie in 2022, has already written down $765 million of that investment as a loss.
Marathon’s player drop
Bungie’s extraction shooter Marathon launched in March 2026 and drew 2.2 million players in its first month. By May, however, concurrent Steam users had fallen to under 15% of the launch-day peak, according to TechRadar.
The game reached roughly 88,000 at its high point, then dropped to somewhere between 6,000 and 19,000. Rivals such as ARC Raiders are outperforming it, and Marathon’s director has outlined a Season 2 shift toward more PvE and casual modes.
Destiny 2 after June 9
Much of the Destiny 2 team had already been moved to support Marathon, leaving Destiny 2 operating with a leaner staff. After June 9, servers will remain online and the game will continue to receive technical patches, but no new content will be added.
For players, existing Destiny 2 content will not disappear on June 9. Even so, the game is moving into a maintenance-only phase, while any proper successor remains years away at best.
Sony’s financial pressure
Building a game on the scale of Destiny 3 would take five to six years and hundreds of millions of dollars. Whether Sony will fund that, given the current financial picture, is an open question.
Sony’s $765 million impairment charge was recorded in two chunks in fiscal 2025 and wipes out more than 20% of the original purchase price. Bungie’s CEO left in late 2025, and layoffs are expected after June 9.
Destiny team members have no clear post-Destiny role other than supporting Marathon. The studio’s independence, once presented as a selling point of the acquisition, now looks increasingly fragile.
The wider live-service picture
The Concord failure earlier in Sony’s live-service push now appears less like a one-off and more like a pattern. For now, Bungie’s survival strategy runs through a game that is actively losing its audience.
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